![]() Webber is actually just a little boy, sharing his body with a Spider, and in Don’t Starve it is possible to find the child’s skull still. Wortox was cursed to eat Souls and has rejected his nature. Species in the Constant that are typically considered the bad guys get attacked by most mobs, however these three weren’t like the rest. Other characters that have a particularly hard time in usually safe places are the “evil” ones. Similarly, Wolfgang loses more Sanity than most in the dark so living in the Caves is going to be hard to combat. Walter is allergic to bees, so while the occasional sting in the Bee fields isn’t an issue to most, for Walter it’s a bigger problem. However, some characters will struggle even more in biomes otherwise pretty safe. Swamps are high risk, high reward in that if you can avoid the tentacles yourself you’ll have a defender that doesn’t have any allies. Building your home and all your most precious structures in the path of meteors isn’t going to keep anyone safe, and the Lunar Island is deadly during Hound waves as nothing there stays dead. There are plenty of biomes to settle down in, each with benefits and negatives. It can be healed using items usually used on players, but building a strong wall around one and placing Hound Tooth Traps at the perimeter is the most effective way to destroy angry mobs. It has 1000hp but needs time to regenerate that, so keeping it safe from what it’s attacking is a good idea, otherwise all those valuable crafting components will be destroyed. The ancient magic animates an Ancient Guardian Horn affixed with a floating eye of Deerclops which then shoots high damage lasers at anything aggro-ed to its maker. I wouldn’t advise you to do that, as you would lose an additional weapon slot along with the body armor slot.It’s a bit of a hassle to make, but a structure designed to defend your base and do it well is the Houndius Shootius. The Piggyback has 12 slots instead of Krampus Sack’s 14 but also decreases the player’s movement speed by 20% making it inferior to the Krampus Sack unless you use a Walking Cane. The Chef Pouch has 6 slots instead of 8, and the contents receive a 75% spoilage rate. Those are the Chef Pouch (left) and the Piggyback (right), which are similar to the Insulated Pack and Krampus Sack, respectively. There are 2 more backpacks that didn’t make the top 3 cut. ![]() Dropped by: Krampus (1%), Loot Stash (10%).Even with those 14 slots, the Krampus Sack does not decrease the player’s movement speed, and in general, has no cons apart from being one of the rarest items in the game. The Krampus Sack is an extremely rare item that can be dropped by Krampus with a chance of only 1%, or found in the Loot Stash with a chance of 10%. Crafted with: 1 Thick Fur - 1 Gear - 1 Electrical Doodad.However, it cannot stop the ice from melting, and cannot freeze a Thermal Stone. The perk of having an Insulated Pack is that the contents inside receive a 50% spoilage rate. Along with 1 gear and 1 electrical doodad, to craft this item you also need 1 thick fur, which you get after defeating Bearger, a Giant that appears in your second Autumn. Can be found in certain setpieces on the mapĪs opposed to Don’t Starve Reign of Giants DLC where the Insulated pack has only 6 slots, in Don’t Starve Together it has 8 slots and is cheaper to craft.It has no pros and cons compared to other backpacks, which makes it easy for most of the players as it doesn’t affect the overall gameplay. It has 8 inventory slots and needs a Science Machine to prototype. The Backpack is crafted with 4 Twigs and 4 Cut Grass and is the most common one to use to extend your inventory. ![]()
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