During a race, it would be nice to have some gauge to know how much nitro we have left. The karts do not make engine sounds in the overworld, which is highly noticeable. Why isn't there grass like everywhere else? In the overworld, there is this part where the ground is totally black, which feels totally unnatural. I think I saw some improvements to the existing tracks I really like the sounds, except I think Gnu should not keep silent while he is being captured, should he? On the modeling side, I think the cherry tree and the rocks behind Nolok and Gnu at the beginning could be improved. I only saw the intro cinematics, which are kind of cute I think some parts could be accelerated, to augment the general pace, particularly the part where Gnu is captured inside the ship. I love the history mode, that really gives a sense to the whole game IMHO. I didn't check if the mentionned bugs were already present in the database, sorry again ^^. I noticed some bugs and have remarks and suggestions. The game improved again from the previous version, congratulations to all! I didn't follow the whole development, so maybe I will say things that have already been said, sorry for that. Now with the new collision physics system maybe people can create kind of "Rallye, off road race" in jungle with lot's of bump, lot's of boost and tall grass (because we want more and more fun ! )Ī big "Thanks !" to developers of this new amazing versionįinally, I could take some time to test STK 0.8 alpha! I don't know why, but i had lot's of fun just on the Story mode' map ^^ maybe because of the unlimited boost and bumps #Supertuxkart nolok update#Some track are really boring like (it's my opinion) "Sables mouvants" and a few others are too much wise (but i know that only few people develop the game :S, they can't do everything)īut the new tracks are great! The best track for me is still "basse cour cocorico" (his update is really amazing xD) animations and voices for different character during the race Put a little particle effect when two karts collide each other (like the particule effect you use with the bubble-gum that protect new tracks for example) with another sound because this sound of " iron sheet" sounds weird (that's a detail ^^) Ok so, the new skidding is really nice ! Challenges are adequate. (Sorry for my bad english, i apologize in advance) Wonderful Job! Ancalagon Posts: 36 Joined:, 14:14 Location: France I think such a topic is very interesting and can provide new challenges for players (and i hope one will be open for the new 0.8 release), but for it to be really efficient it could be good that the game itself saves our best time not only on the tracks but also on GPs. I don't know if it's possible, but once i come across a topic where people started to post their personnal best times on GPs to compare their personnal skills, but to do so one has to keep record of his own best time on a separate location. However i think it might be interesting to put an "Best time" record on GPs too. The new versions of the tracks, the overworld and the challenges progression are also remarkable. I've played on it since i found the nightly builds and now i can't turn back to the previous version, skidding and the new IA improve too much the pleasure and the challenge (once you've get used to it of course).
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